Keith Burgun

Game designer, author

New video series: Game Design Theory + Practice

Hey everyone! I have a new video series called Game Design Theory + Practice, starting today. The first episode is pretty light on theory, but introduces the video series and my upcoming game, Business Demon Tactics. Enjoy!

Solving some major problems in turn-based tactical wargames

I’ve always been a turn-based tactical wargame fan, since I discovered they existed. I was super into X-Com (particularly the 1995 version), the Advance Wars games, Jagged Alliance, SRPGs like Final Fantasy Tactics, Western-style RPGs with tactical combat such as Temple of Elemental Evil or Fallout 1 or 2, or even 4X games that had …

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A conversation with Elizabeth Hargrave

Today I spoke with Elizabeth Hargrave. After playing her game Wingspan and reading some interviews with her, I thought she’d be a great person to have on to talk about some of the stuff I’ve been exploring in terms of strategy games and their relationship to violence, both mechanically and thematically speaking. She had a …

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How to not-hate marketing, Kickstarter tips, and my next big game

Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and try to sell their own games. On the docket for today: How to not hate marketing (partially by not …

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