Keith Burgun

Game designer, author

How to not-hate marketing, Kickstarter tips, and my next big game

Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and try to sell their own games. On the docket for today: How to not hate marketing (partially by not …

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Stretch Goal UNLOCKED! Single Player Elo in Dragon Bridge!

Hey everyone! Yesterday, we reached $3,000 on the Kickstarter and that means we’ve hit our first STRETCH GOAL! Woo! Here’s how single player will work in Dragon Bridge. Also, because it’s me, we of course had to have a Single Player Elo mode. Solo Variant Rules There are two 1-player modes in Dragon Bridge: Exhibition …

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Why it’s important that we push back on Auto Chess being a “genre”

Another title of this article could be, “what it says about videogames that we consider Auto Chess to be a genre“. Because of course, the way language works is that if enough people say a word means X, that’s simply what that word means. But it’s worth noting that if we’re calling Auto Chess (and …

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