Keith Burgun

Game designer, author

Patreon Update!

My Patrons have been such an incredible help to me over the past three years. Without them, I really don’t know that I’d have been able to continue doing what I’m doing. As I’ve written about recently, Escape the Omnochronom! was a fraught development experience, and an experimental design which, so far at least, hasn’t …

Patreon Update! Read More »

CGD Podcast Episode #52 – Start of Season 2!

I’ve been talking for awhile about giving my show an upgrade. This episode, which is number 52, represents the first significant step in that direction. I spent more time working on this episode, developing segments, working on audio and various other features, than I have on any previous episode. I hope that it shows, and …

CGD Podcast Episode #52 – Start of Season 2! Read More »

New game: Advance Plants

TL;DR: a new, very simple 1-week tactics game I worked on is available here! Over the last month or so, Happy Snake and I have been working together on a few games. Snake has actually been helping me with my latest game, Chess Peace: Cool Party a lot, doing art for it and more, and …

New game: Advance Plants Read More »

Violence in media and power

I’ve never been into superhero-themed media. As a kid, I would buy comic books: X-Men and Spawn most prominently, but I never really read them. For some reason, I always found them boring to actually read. I bought them mostly to copy the drawings and learn to draw (I’m still in the process of un-learning …

Violence in media and power Read More »

Will Partin on Artifact and Platform Capitalism

Will Partin has written for The Atlantic, Variety, Kotaku, and, most recently a great piece in Vice’s Waypoint about Artifact. Probably less of a “formal game design” conversation than I usually have, but we touched on a broad number of topics that affect game developers and players alike. We also discussed the recent patch, the …

Will Partin on Artifact and Platform Capitalism Read More »