Game Design

Why it’s important that we push back on Auto Chess being a “genre”

Another title of this article could be, “what it says about videogames that we consider Auto Chess to be a genre“. Because of course, the way language works is that if enough people say a word means X, that’s simply what that word means. But it’s worth noting that if we’re calling Auto Chess (and …

Why it’s important that we push back on Auto Chess being a “genre” Read More »

Five cool things about the design of Dragon Bridge

Today I wanted to talk a little bit about the game design of Dragon Bridge. Dragon Bridge is a two player competitive card game. I originally designed it very quickly—in a matter of a few hours—as part of the #18CardStrategyJam, and I had never had the experience before of making a game that kinda “worked” …

Five cool things about the design of Dragon Bridge Read More »

Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev

I can’t believe I went this long without interviewing one of my biggest game design theory heroes, Geoff Engelstein. Together with designer, game design writer and fellow game design podcaster Isaac Shalev, they’ve written a book that seems like it might be kind of a big deal in this field. To quote a bit of …

Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev Read More »

Tim Fowers

Episode 58 is HERE, with the incredibly awesome and prolific board (and video) game designer Tim Fowers! This was, in many ways, a model episode of the Clockwork Game Design Podcast, because we hit so many different (but relevant) topics involving the process of game design. Yay! Here’s a few key items: Conventions/conferences – which …

Tim Fowers Read More »

Execution in strategy games should be considered “randomness”

I have long considered execution to be basically a form of randomness, similar to dice rolls or card draws. I have also long recognized that not everyone agrees with me, and some people find the idea deeply offensive. I can understand both of these responses, but today I would like to address them directly and …

Execution in strategy games should be considered “randomness” Read More »