Solving some major problems in turn-based tactical wargames

I’ve always been a turn-based tactical wargame fan, since I discovered they existed. I was super into X-Com (particularly the 1995 version), the Advance Wars games, Jagged Alliance, SRPGs like Final Fantasy Tactics, Western-style RPGs with tactical combat such as Temple of Elemental Evil or Fallout 1 or 2, or even 4X games that had […]

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How to not-hate marketing, Kickstarter tips, and my next big game

Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and try to sell their own games. On the docket for today: How to not hate marketing (partially by not

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Stretch Goal UNLOCKED! Single Player Elo in Dragon Bridge!

Hey everyone! Yesterday, we reached $3,000 on the Kickstarter and that means we’ve hit our first STRETCH GOAL! Woo! Here’s how single player will work in Dragon Bridge. Also, because it’s me, we of course had to have a Single Player Elo mode. Solo Variant Rules There are two 1-player modes in Dragon Bridge: Exhibition

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