Keith Burgun

Game designer, author

Secrets in Videogames

As I’ve gone through the Final Fantasy series recently, it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Somewhere in the late 90s, and certainly by the mid 2000s, it was decided that secrets are bad and games shouldn’t have them. While secrets do have their costs, and …

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Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up

Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my own theory and approach to games and how it has changed A short essay I wrote about “speaking the language” and how building off of existing designs …

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The case for Hearthstone Battlegrounds ending after 4 eliminations

Hey all! This is just a short little article where I will try to make the case for why I think Hearthstone: Battlegrounds (which I’ve gotten back into now that the Buddies system has been removed) should end after four players have been eliminated. Currently, for those who don’t know, HSBG is an eight-player FFA …

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