Keith Burgun

Game designer, author

CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry

Hi everyone! Today is one of those “a bunch of stuff” episodes, featuring a bit of a dev journal on stuff like Uninstall Academy (a very tiny gag game I released last week), Gem Wizards Tactics (yes, that’s the name again), and a bunch more. I also talk about a bunch of games I’ve been …

CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry Read More »

New video series: Game Design Theory + Practice

Hey everyone! I have a new video series called Game Design Theory + Practice, starting today. The first episode is pretty light on theory, but introduces the video series and my upcoming game, Business Demon Tactics. Enjoy!

Solving some major problems in turn-based tactical wargames

I’ve always been a turn-based tactical wargame fan, since I discovered they existed. I was super into X-Com (particularly the 1995 version), the Advance Wars games, Jagged Alliance, SRPGs like Final Fantasy Tactics, Western-style RPGs with tactical combat such as Temple of Elemental Evil or Fallout 1 or 2, or even 4X games that had …

Solving some major problems in turn-based tactical wargames Read More »

A conversation with Elizabeth Hargrave

Today I spoke with Elizabeth Hargrave. After playing her game Wingspan and reading some interviews with her, I thought she’d be a great person to have on to talk about some of the stuff I’ve been exploring in terms of strategy games and their relationship to violence, both mechanically and thematically speaking. She had a …

A conversation with Elizabeth Hargrave Read More »