Keith Burgun

Game designer, author

A conversation with Arnold Rauers of TiNYTOUCHTALES

Today’s show features a conversation with Arnold Rauers, one of the world’s most successful single-player strategy game designers. We talked about the business of indie games, how Arnold makes things work, some thoughts on his latest game, Maze-Machina, and a lot more. If you haven’t checked out any of the TinyTouchTales’ games, I strongly recommend …

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Gem Wizards Tactics: The Garg-oil and the Bulldozer

I’ve talked a little bit before about the Business Demons, who are the first completed faction in my upcoming turn based tactical war game, Gem Wizards Tactics. They have two special units: the Bulldozer, and the Garg-Oil. I’ve just recently finished up a bunch of the mechanics for the Garg-Oil so I wanted to write …

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Achieving playfulness in strategy game design

On a recent podcast episode, Brett “BrickroadDX” Lowey and I discussed the property of “playfulness” in strategy game design, and a lot of conversation over on my stream and Discord have taken place since then. I thought it would be good to first lay out my cleanest explanation for the term, and then indicate the …

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CGD Podcast Episode #70: Actor removal, and thoughts on score systems

“Points quantify something which should remain in the realm of qualitative measurement.” This is the most succinct way that I know to express my problem, not so much with “score systems” per se as described in Ella Hoeppner’s recent blog post – which also spurred a bunch of conversations on my (now daily!) Twitch stream …

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Gem Wizards Comic: “Daydreaming” by Peter Siecienski

Playtester, artist, game designer and all around cool dude Peter Siecienski(also known as NoMoreBirds—who some of you may remember as having done some awesome PTL fan art years ago) is back with a new Gem Wizards comic. This one tells the story of Derby Pocket, one of the original five Dragon Bridge characters. Check it …

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