People may not know, that we had a discussion about three years ago, and back then, I think we both thought that we could just dive right into the conversation. What we’ve both learned since then is that if you don’t have a solid understanding of each others’ language, the conversation will go nowhere – which is precisely what tends to happen in most conversations that take place outside your “inner circle”.
Either way, we’re both formalist thinkers who are primarily interested in competitive/strategy game design, so I thought it’d be interesting to have a discussion about why it’s so hard to have a discussion. I think it went well! Here’s a few links:
While it’s tempting to think otherwise, computers are the best tool we have for pursuing great game designs. In this episode, I also talk about how “abstract” games are problematic due to low information density, the information horizon, and a lot about the medium of board games.
Three podcast episodes in three days! My intention here was to get the podcast really rolling up front. I feel like it’s kinda crappy to have a podcast with one episode, and two episodes isn’t much better. So now there are three, which is a comfortable starting place, I think.
Quickly I’d like to let people know: I submitted the podcast to iTunes two days ago. Still waiting on the approval; from what I’ve read it can take between 30 minutes and 3 weeks (!). Hopefully it won’t be too much longer.
Today’s episode talks about some of the mythology that we’ve all accepted about technology – specifically virtual reality, AI, and graphics technology above all else. We sort of expect these things to solve our problems for us, but the truth is that they won’t.
(This episode doesn’t make much mention of fan comments, but I’ll get back to that next episode, promise.)
Episode 2, already!? Yep! I spent essentially all day one day recording both of these episodes, because I wanted to really get the ball rolling. It’s kind of annoying to have just one episode of a podcast, I feel like.
Today’s episode deals with the distractions and other obstacles that have slowed our growth in the path to progress in game design. I think I’ve gotten much more into the groove with this episode – now with fewer “ums” and less housekeeping!
Here’s a few things I said I’d link to in the show notes: