Bannet Bulletin Ep. 2 – The Skill Grid, Characters, and a game update

Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG, and talk about how it interacts with playable characters. I also give an update on some of the games I’m playing. Enjoy! Don’t forget: you can support my work by going to www.patreon.com/keithburgun and becoming a patron!   https://media.blubrry.com/clockworkgamedesign/www.keithburgun.net/cgdpodcast/bb02.mp3Podcast: Play

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Outside, Dungeon, Town: integrating the Three Places in Videogames

Videogames, at least the kind I’m talking about (RPGs, adventure kinds of somewhat narrative videogames, Zelda games, Elden Ring, etc), have essentially three “places”: Outside – Hyrule field. Most of the game is Outside, just running around in a grassy area or a snowy mountain. It’s kind of the glue between all of the elements

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