Playing videogames: a rambling essay about hating what you love

How does anyone find the time to play videogames? I’ve had a hard time getting around to playing videogames recently, and this has led me on a path towards understanding why that might be. It’s not just that I don’t have time; the truth is, if I really wanted to play some videogames every night, … Continue reading "Playing videogames: a rambling essay about hating what you love"

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Escape the Omnochronom! Version 0.8 Patch Notes

This is a balance patch, mostly, although a bit of “cleanup”. In general I’ve been in meat-cleaver mode with this game, hacking huge pieces away at it and trying to make it work. I think each version should be becoming significantly more playable. This, I think, should be far and away the most playable version … Continue reading "Escape the Omnochronom! Version 0.8 Patch Notes"

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Escape the Omnochronom! Version 0.7 Patch Notes

This is a big one! Two main goals with this patch: balance and clarity. For a long time, there have been a few things about this game that no one really understood but me. Some stuff was just too disconnected and weird. There actually was a cool system for how Guardians spawned and how the … Continue reading "Escape the Omnochronom! Version 0.7 Patch Notes"

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CGD LIVE! Everything wrong with a 2012 Gamasutra article of mine

It’s really scary looking at old stuff you wrote years ago, and for good reason! In this FIRST EVER LIVE EPISODE of the Clockwork Game Design Podcast, I went line by line through an old Gamasutra article of mine. And here it is in VIDEO FORM! I highly recommend not reading this old article, but … Continue reading "CGD LIVE! Everything wrong with a 2012 Gamasutra article of mine"

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