Keith Burgun

Game designer, author

Execution in strategy games should be considered “randomness”

I have long considered execution to be basically a form of randomness, similar to dice rolls or card draws. I have also long recognized that not everyone agrees with me, and some people find the idea deeply offensive. I can understand both of these responses, but today I would like to address them directly and …

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Dialectic with my 2012 self on “the importance of theme”

One of the things that’s scary about being a writer is that the things you write keep existing, unchanged, the way that you wrote them, back when you wrote them. Sometimes it’s difficult to go back to a piece you wrote even six months ago and re-read your own work. There’s just always so much …

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